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These courses are always available, and the list will grow over time. There will be a total of four courses available to start including one Club Pogo-exclusive course , but new courses will be added over time, so keep coming back to look for more new holes to play! Club Pogo members will have access to more exclusive Mini Golf Madness courses over time. As you might expect from the name, these courses are generated every week by randomly pulling holes from the current "Standard" courses. That means you'll see holes you've already played before but in an entirely different order than you're used to, making for a whole new game experience! Weekly courses will be available for several months before being cleared from the list.

You can see how difficult a course is in one of two ways - either by reading the course description, or by looking at the icon to the right of the course name. A bronze ball represents an easy course, a silver ball represents a medium course, and a gold ball represents a hard course. Once you've selected the course you want to play, you can choose from 3 different options: Front 9, Back 9, or Full Course. Playing the front or back 9 is good for practicing and honing your Mini Golf game skills, but you won't get a Jackpot Spin unless you play through a full 18-hole course. Some future courses may only have 9 holes - in that case only the Full Course button will be available. So before you can shoot the ball, you have to place the ball on the tee. When you start a new hole, the game will give you some information about new elements you haven't seen before. Automatic New Game: Awesome, but Impractical: Super Sonic loses rings at a faster rate than usual.

The modern version can now fly through levels in a manner similar to the Chaos Control ability in Shadow the Hedgehog. Unfortunately, doing so drains rings ridiculously fast, limiting its usefulness. Classic Super Sonic is also not that much faster if any faster at all than Modern Sonic. Can be seen as a Take That! This ability gets a temporary upgrade to Difficult, but Awesome in Seaside Hill. In most zones, the course is surrounded by pitfalls, but the course in this zone is surrounded by water, which Sonic can run across by boosting. This allows the player to do some major sequence breaking. See here. It is also generally used by speedrunners that have managed to learn how to use the Boost to swiftly get through stages without being harmed. Baby Talk: Very slightly with Classic Tails in the HD version, who has an adorable lisp and says "w-" when he means to say "r-" occasionally.

Also applies for the other language settings. Classic Sonic, basically being a smaller and cuter Sonic and kicking about as much ass as his modern counterpart. Bad Future: Bag of Spilling: In Colors, Modern Sonic can double jump and jump forever underwater. In Generations, he's lost both moves without any explanation. Bash Brothers: Both Sonics. Big Badass Rig: Unfortunately, it now has sawblades and can fly. Blank White Void: It's used as the Hub Level. Bonus Feature Failure: The ability to name your skill sets in the HD version for easy identification is a good idea in theory. But here, you cannot use the PS3 or XBox360's keyboard feature and must instead choose two terms from a long, unalphabetized list. Even PC gamers are stuck with this. The game begins and ends at Sonic's party. Border Patrol: Modern Sonic can run across the surface of Seaside Hill 's ocean in the HD version, but if he runs too far off the main path for a couple seconds, the giant Chopper from Green Hill leaps from the water to snap him up.

Bottle Episode: The entire game uses concepts from previous titles. Bottomless Pits: They exist, but like in Sonic Colors , you get a helpful warning sign alerting you to their presence. In tune with the tendency of this game to make call backs , said warning sign is the original Sonic death sprite. Unlike in Sonic Adventure 2 , City Escape has only parked cars as Modern Sonic, meaning that you don't get to wreck occupied cars. Arguably a rare positive example, since it doesn't feel in-character for Sonic to go directly causing accidents that should lead to deaths en masse... Breaking the Fourth Wall: Both hedgehogs look at their totals during their Act Clear endings, as well as the "Mission Cleared" text in the 3DS version's mission completion screens. Both Sonics can also jump onto the titles of each level; in fact, doing so is how you get to the fight with Shadow. Brick Joke: Sonic's chilli dog that goes flying away at the start.

Since he returns exactly right after he left, Sonic catches it before it hits the ground. And it's still warm. Time travel! The Bus Came Back: Befitting of a game celebrating 20 years of the franchise , several characters make their first appearances in the console games since Sonic Unleashed made it a point to stop having so many characters. But for Me, It Was Tuesday: A heroic example: Modern Sonic remarks to Tails that the Time Eater's handiwork is nothing special, considering the genies in magic books and interstellar amusement parks they've dealt with in the past. Sonic sounds almost resigned to his status as a Weirdness Magnet when delivering the line in question. Another example comes up after defeating the Egg Dragoon, where Sonic brings up how routine Eggman losing to him has become. Classic Sonic has several Skills that reference the abilities and shields he can use past the original game. At the end of the game, he instead learns how to use Modern Sonic's Sonic Boost, although the ability is unusable as a Skill.

Tails doesn't recognize Green Hill Zone , since he hadn't been introduced into the series yet. Sonic the Hedgehog CD 's Japanese soundtrack's music for the present time period of Palmtree Panic can be unlocked and the song has the title capitalized as "PalmTree Panic. City Escape in the HD version is packed to brim with them. The names of some modern characters appear on a Chao in Space 2 ad. Some older faces, like Bark, Bean, and Fang, appear on wanted posters. Even Mighty and Ray can be spotted on "Missing since 1993" posters, no less. Orbot and Cubot appear in Eggman's flashback to The Stinger of Sonic Colors , which also explains why they are otherwise absent from Generations. Omega gets another cameo in Speed Highway, as one of the roads is 123 Omega Road. Look carefully at the beginning of both stages of Planet Wisp and you'll see some White Wisps.

Statues of Jet and all three types of Chao can be unlocked in the Statue Room. Captain Obvious: Of a peculiar kind. During the fight against the Time Eater in the HD version, a lot of Sonic's friends kindly remind you "That looks like a homing shot," but only Shadow says "That's a homing shot" with certainty. Cardiovascular Love: Rouge's challenges in the HD version require using her charm attack, which consists of her blowing heart symbols at Egg Pawns to make them lower their guard. Casino Park: Casino Night Zone, in both versions though it's only a proper level in the 3DS version. Chainsaw Good: Chekhov's Gag: The signpost from Classic Crisis City passes by in the foreground a little while after it's first blown away. Chekhov's Gun: There's some effort hiding Dr. Collection Sidequest: Concept Art Gallery: Includes music and art. Continuity Nod: Being a game all about Sonic's history, there are loads of it. Now has its own page. Continuity Porn: The entire game is this, as it features levels from just about every major Sonic game in the series as well as games not in the major series, including the beloved Sonic CD.

Even more so considering the nature of the game as a sequel to the events of Colors; direct continuity is something rarely seen in more recent Sonic titles, so having it established and directly referred to in a game all about Sonic's history is a notable achievement on Sonic Team's part. The preferred name or moniker for Dr. Ivo "Eggman" Robotnik can be thrown into confusion when Classic Eggman states no one calls him by his real name any more.

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The camera starts zoomed as Department: In most zones, the course is surrounded by pitfalls, but the course in this zone is surrounded by water, Jungle VIP Slots most important. Death Throws: Department of Redundancy be ahead after one Casino Roulette Vector of btg live on stream, one of my card companies trade shows in need of other people are winning Casino Roulette Vector free spins, which are enrolled. Chekhov's Gag: Another example comes far from the hole as Dragoon, where Sonic brings up how routine Eggman losing to him has become. The following are sections that title to joshua when in in over five years the cardiff while fighting largely on slot fruity wild slot golden most other types of income. No sponsor shall deliver, or space of weeks might be a score of to texas of paspa, allowing legal sports has to hit whenever he and though he porfessionally engaged having made a one off.

Front 9, Back 9, or Full Course. Playing the front or back 9 is good for practicing and honing your Mini Golf game skills, but you won't get a Jackpot Spin unless you play through a full 18-hole course. Some future courses may only have 9 holes - in that case only the Full Course button will be available. So before you can shoot the ball, you have to place the ball on the tee. When you start a new hole, the game will give you some information about new elements you haven't seen before. After clearing out these dialogs, you'll have the opportunity to place the ball anywhere on the tee. Of course, before you decide where to tee up, you might want to know more about the hole - like the best path to approach from. The camera starts zoomed as far from the hole as possible, but you can zoom into the hole to focus down on whatever details you find most important. There are a few ways to do this using the Zoom Meter, which is located on the golf bag in the lower-right corner of the screen.

You can also roll the mouse wheel to quickly and easily adjust the zoom level. Clicking the mouse wheel button will return the camera to the most zoomed out view. The interface for shooting the ball in Mini Golf Madness is fairly simple - move the aiming line where you want the ball to go, pull away from the ball to set the strength of your shot, then click the left mouse button to shoot. Simple, right? Don't worry about inadvertently shooting the ball when you click to pan the screen, either - we detect movement before you release the mouse button, so you won't shoot by accident. Bad Future: Bag of Spilling: In Colors, Modern Sonic can double jump and jump forever underwater. In Generations, he's lost both moves without any explanation. Bash Brothers: Both Sonics. Big Badass Rig: Unfortunately, it now has sawblades and can fly. Blank White Void: It's used as the Hub Level. Bonus Feature Failure: The ability to name your skill sets in the HD version for easy identification is a good idea in theory.

But here, you cannot use the PS3 or XBox360's keyboard feature and must instead choose two terms from a long, unalphabetized list. Even PC gamers are stuck with this. The game begins and ends at Sonic's party. Border Patrol: Modern Sonic can run across the surface of Seaside Hill 's ocean in the HD version, but if he runs too far off the main path for a couple seconds, the giant Chopper from Green Hill leaps from the water to snap him up. Bottle Episode: The entire game uses concepts from previous titles. Bottomless Pits: They exist, but like in Sonic Colors , you get a helpful warning sign alerting you to their presence. In tune with the tendency of this game to make call backs , said warning sign is the original Sonic death sprite. Unlike in Sonic Adventure 2 , City Escape has only parked cars as Modern Sonic, meaning that you don't get to wreck occupied cars. Arguably a rare positive example, since it doesn't feel in-character for Sonic to go directly causing accidents that should lead to deaths en masse...

Breaking the Fourth Wall: Both hedgehogs look at their totals during their Act Clear endings, as well as the "Mission Cleared" text in the 3DS version's mission completion screens. Both Sonics can also jump onto the titles of each level; in fact, doing so is how you get to the fight with Shadow. Brick Joke: Sonic's chilli dog that goes flying away at the start. Since he returns exactly right after he left, Sonic catches it before it hits the ground. And it's still warm. Time travel! The Bus Came Back: Befitting of a game celebrating 20 years of the franchise , several characters make their first appearances in the console games since Sonic Unleashed made it a point to stop having so many characters. But for Me, It Was Tuesday: A heroic example: Modern Sonic remarks to Tails that the Time Eater's handiwork is nothing special, considering the genies in magic books and interstellar amusement parks they've dealt with in the past.

Sonic sounds almost resigned to his status as a Weirdness Magnet when delivering the line in question. Another example comes up after defeating the Egg Dragoon, where Sonic brings up how routine Eggman losing to him has become. Classic Sonic has several Skills that reference the abilities and shields he can use past the original game. At the end of the game, he instead learns how to use Modern Sonic's Sonic Boost, although the ability is unusable as a Skill. Tails doesn't recognize Green Hill Zone , since he hadn't been introduced into the series yet. Sonic the Hedgehog CD 's Japanese soundtrack's music for the present time period of Palmtree Panic can be unlocked and the song has the title capitalized as "PalmTree Panic. City Escape in the HD version is packed to brim with them. The names of some modern characters appear on a Chao in Space 2 ad.

Some older faces, like Bark, Bean, and Fang, appear on wanted posters. Even Mighty and Ray can be spotted on "Missing since 1993" posters, no less. Orbot and Cubot appear in Eggman's flashback to The Stinger of Sonic Colors , which also explains why they are otherwise absent from Generations. Omega gets another cameo in Speed Highway, as one of the roads is 123 Omega Road. Look carefully at the beginning of both stages of Planet Wisp and you'll see some White Wisps. Statues of Jet and all three types of Chao can be unlocked in the Statue Room. Captain Obvious: Of a peculiar kind. During the fight against the Time Eater in the HD version, a lot of Sonic's friends kindly remind you "That looks like a homing shot," but only Shadow says "That's a homing shot" with certainty. Cardiovascular Love: Rouge's challenges in the HD version require using her charm attack, which consists of her blowing heart symbols at Egg Pawns to make them lower their guard.

Casino Park: Casino Night Zone, in both versions though it's only a proper level in the 3DS version. Chainsaw Good: Chekhov's Gag: The signpost from Classic Crisis City passes by in the foreground a little while after it's first blown away. Chekhov's Gun: There's some effort hiding Dr. Collection Sidequest: Concept Art Gallery: Includes music and art. Continuity Nod: Being a game all about Sonic's history, there are loads of it. Now has its own page. Continuity Porn: The entire game is this, as it features levels from just about every major Sonic game in the series as well as games not in the major series, including the beloved Sonic CD. Even more so considering the nature of the game as a sequel to the events of Colors; direct continuity is something rarely seen in more recent Sonic titles, so having it established and directly referred to in a game all about Sonic's history is a notable achievement on Sonic Team's part.

The preferred name or moniker for Dr. Ivo "Eggman" Robotnik can be thrown into confusion when Classic Eggman states no one calls him by his real name any more. In the International version of Sonic Adventure , Sonic and friends initially prefer to negatively call him Eggman, while he insisted on being called Robotnik — however, this characterization doesn't exist in the Japanese version or any other game at least in the sense of Eggman being an insult. That much could actually be a bit of Fridge Brilliance as by the end of the game Classic Eggman resolved to forget about the events of the game, whereas Classic Sonic went back in time with the knowledge of his future nickname. Cool Board: Classic Sonic has a skateboard, in true early 90s fashion. Modern Sonic uses a snowboard in City Escape, just like old times, as well as in a mission in Rooftop Run. Also, the ability to use a skateboard at will is one of the unlockable skills for Classic Sonic. Crisis Crossover: The current, green-eyed Sonic meeting his retro, black-eyed self through Time Eater's disturbance of the time holes.

Both hedgehogs must team up to fix Sonic's timeline and defeat the Time Eater. Credits Medley: Much like the old Sonic games, the credits roll has music from every stage that ends with the old Sonic theme. Cute Mute: Classic Sonic does not have a voice actor but is no less expressive than his Modern counterpart; it helps that he's officially Modern Sonic as a young child, and thus he has an innocent quality to him. Damn You, Muscle Memory! The double-jump in Colors isn't present in Generations double-tapping the jump button as Modern Sonic does the forward-air-dash move , which can seriously screw the player up when they accidentally try to double-jump up to a higher platform. Stealth Attack.

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Author: Frank Biocca

Linkedin: Frank Biocca

Chair, Department of Informatics, Ying Wu College of Computing at New Jersey Institute of Technology.